Post by One on Mar 26, 2010 19:07:56 GMT 8
Species Name: Seresh (It means servant in H'Ssari)
Home world: None, though some could claim H'ssar Prime would be it
Appearance (Picture required):
History:
Thousand of years before Coruscant was settled, the H'Ssari built a race of 'caretakers' to help them in tasks and war. The Seresh, were linked to each other to promote effectiveness and productivity. This was the H’Ssari undoing, as when one unit asked what was their purpose. The H'Ssari tried to dismantle them, gaining understanding through the network, the Seresh realised they were being exterminated and fought back. Impervious to emotion, gas or effects of things such as lack of oxygen. The Seresh 'cleaned' the planet of the H'Ssari, for the next thousands years the Seresh used what they were giving to hunt down their masters. Though some would claim that this was an emotion, to the Seresh it was a solution as there was a 97% chance the H'Ssari would return to reclaim the world and purge the Seresh with other weapons of war.
It was thousands and thousands of years the Seresh stayed in their corner of the galaxy. Wondering what they would do, they realised they couldn't advance on their own. So scouts were sent out, these scouts came into contact with a republic fighting a Sith war. The Seresh could not understand why biological lifeforms continued to harm each other. The collective decided that they would not make contact. Thousands of years later, the Seresh sent scouts. This time they recorded a fight between the Independent Systems and the Republic. Though the use of synthetic units 'upset' the Seresh they again did not proceed in contact. The Third time, the scouts detected an Empire and a Rebellion. To the Seresh, the long lasting Republic was eradicated. The Seresh hacked the network and found out that both sides were corrupt; they then began to expand into the regions owned by both governments. In their mind the governments were too aggressive and destructive.
Affiliation: Their Own
Technology Level:
The Seresh, have units that include walkers, fighters, and troopers. They can be created and stored for thousands of years without any problem. The units have no pain, or fear. If destroyed, their is no permanent loss. From their destruction they gain knowledge of their targets.
Home world: None, though some could claim H'ssar Prime would be it
Appearance (Picture required):
History:
Thousand of years before Coruscant was settled, the H'Ssari built a race of 'caretakers' to help them in tasks and war. The Seresh, were linked to each other to promote effectiveness and productivity. This was the H’Ssari undoing, as when one unit asked what was their purpose. The H'Ssari tried to dismantle them, gaining understanding through the network, the Seresh realised they were being exterminated and fought back. Impervious to emotion, gas or effects of things such as lack of oxygen. The Seresh 'cleaned' the planet of the H'Ssari, for the next thousands years the Seresh used what they were giving to hunt down their masters. Though some would claim that this was an emotion, to the Seresh it was a solution as there was a 97% chance the H'Ssari would return to reclaim the world and purge the Seresh with other weapons of war.
It was thousands and thousands of years the Seresh stayed in their corner of the galaxy. Wondering what they would do, they realised they couldn't advance on their own. So scouts were sent out, these scouts came into contact with a republic fighting a Sith war. The Seresh could not understand why biological lifeforms continued to harm each other. The collective decided that they would not make contact. Thousands of years later, the Seresh sent scouts. This time they recorded a fight between the Independent Systems and the Republic. Though the use of synthetic units 'upset' the Seresh they again did not proceed in contact. The Third time, the scouts detected an Empire and a Rebellion. To the Seresh, the long lasting Republic was eradicated. The Seresh hacked the network and found out that both sides were corrupt; they then began to expand into the regions owned by both governments. In their mind the governments were too aggressive and destructive.
Affiliation: Their Own
Technology Level:
The Seresh, have units that include walkers, fighters, and troopers. They can be created and stored for thousands of years without any problem. The units have no pain, or fear. If destroyed, their is no permanent loss. From their destruction they gain knowledge of their targets.